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Posted: December 3, 2014 in simulator

C++: Easiest way to implement an in-game Time/Date system?… GameDev.net One elapsed second == 1 simulator minute is a fairly common value in life simulators. Youll find that value in major games like The Sims. Flag as irrelevant Simulator demonstrates perils of driving while multi-tasking The Landmark The simulator is sponsored by Arbella Insurance Group Charitable … The simulators are in a brightly colored trailer, where an instructor leads the teen… Flag as irrelevant
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